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Summoner's Rift Shop

The shop, where your gold is spent.

Gold is ultimately spent on items, available at the shop. Item statistics are available before purchase, and Recommended Items exist to aid Summoners who are new to the League by giving them direction upon beginning a battle. Once a Summoner has grown experienced however, they will want to tailor their item purchases to best compliment their champion's strengths and weaknesses, as well as to counter the champions and item purchases of the opposing team.

NOTE: Gold values does not equal a stat's value of effectiveness. Gold efficiency provides information how gold is being spent and how much a player is getting out of their gold based on the lowest tier items. This page is not to state which item is better or the best.

You can find an external tabular analysis here .

Basic Item Statistics[]

Basic Items provide a general Value to Cost ratio.
Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Attack Damage Long Sword Long Sword 400g 10 AD 40
Ability Power Amplifying Tome Amplifying Tome 435g 20 AP 21.75
Armor Cloth Armor Cloth Armor 300g 15 Armor 20
Magic Resist Null-Magic Mantle Null-Magic Mantle 400g 20 MR 20
Health Ruby Crystal Ruby Crystal 475g 180 HP 2.64
Mana Sapphire Crystal Sapphire Crystal 400g 200 MP 2
Health Regeneration Rejuvenation Bead Rejuvenation Bead 180g 5 Hp5 36
Mana Regeneration Faerie Charm Faerie Charm 180g 3 Mp5 60
Critical Strike Chance Brawler's Gloves Brawler's Gloves 400g 8% CSC 50
Attack Speed Dagger Dagger 400g 12% AS 33.33
Movement Speed Boots of Speed Boots of Speed 325g 25 MS 13
Cooldown Reduction, Life Steal, and Spell Vamp are not found alone on any item, so its value is calculated by subtracting the cost of their most expensive (gold value per stat) lowest tier item. Therefore, their respective items are Kindlegem, Vampiric Scepter, and Hextech Revolver.
Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Cooldown Reduction Kindlegem Kindlegem 850g 200 Health
10% CDR
2.64g / Health
32.22g / %CDR
Life Steal Vampiric Scepter Vampiric Scepter 800g 10 AD
10% LS
40g / AD
40g / %LS
Spell Vamp Hextech Revolver Hextech Revolver 1200g 40 AP
+12% Spell Vamp
21.75g / AP
27.5g / %SV

Item Costs and Statistics[]

Basic Tier Items[]

Base Item Item Cost AD Value Gold / AD Long Sword Long Sword Equivalence
Long Sword Long Sword 400g 10 40 N/A
Pickaxe Pickaxe 875g 25 35 14.29% Greater Efficiency
B. F B. F. Sword 1550g 45 34.44 16.13% Greater Efficiency

Base Item Item Cost AP Value Gold / AP Amplifying Tome Amplifying Tome Equivalence
Amplifying Tome Amplifying Tome 435g 20 21.75 N/A
Blasting Wand Blasting Wand 860g 40 21.5 1.16% Greater Efficiency
Needlessly Large Rod Needlessly Large Rod 1600g 80 20 8.75% Greater Efficiency

Base Item Item Cost Armor Value Gold / Armor Cloth Armor Cloth Armor Equivalence
Cloth Armor Cloth Armor 300g 15 20 N/A
Chain Vest Chain Vest 720g 40 18 11.11% Greater Efficiency

Base Item Item Cost MR Value Gold / MR Null-Magic Mantle Null-Magic Mantle Equivalence
Null-Magic Mantle Null-Magic Mantle 400g 20 20 N/A
Negatron Cloak Negatron Cloak 720g 40 18 11.11% Greater Efficiency

Base Item Item Cost HP Value Gold / HP Ruby Crystal Ruby Crystal Equivalence
Ruby Crystal Ruby Crystal 475g 180 2.64 N/A
Giant's Belt Giant's Belt 1000g 380 2.63 0.28% Greater Efficiency

Base Item Item Cost MP Value Gold / MP Sapphire Crystal Sapphire Crystal Equivalence
Sapphire Crystal Sapphire Crystal 400g 200 2 N/A
  • Sapphire Crystal Sapphire Crystal is the only Basic Tier item that gives Mana.

Base Item Item Cost Hp5 Value Gold / Hp5 Rejuvenation Bead Rejuvenation Bead Equivalence
Rejuvenation Bead Rejuvenation Bead 180g 5 36 N/A
Rejuvenation Bead Rejuvenation Bead is the only basic tier item that gives health regeneration, since Regrowth Pendant Regrowth Pendant was removed.

Base Item Item Cost Mp5 Value Gold / Mp5 Faerie Charm Faerie Charm Equivalence
Faerie Charm Faerie Charm 180g 3 60 N/A
Faerie Charm Faerie Charm is the only basic tier item that gives mana regeneration, since Meki Pendant Meki Pendant was removed.

Base Item Item Cost CSC Value Gold / CSC Brawler's Gloves Brawler's Gloves Equivalence
Brawler's Gloves Brawler's Gloves 400g 8% 50 N/A
Cloak of Agility Cloak of Agility 730g 15% 48.666 2.74% Greater Efficiency

Base Item Item Cost AS Value Gold / % AS Dagger Dagger Equivalence
Dagger Dagger 400g 12% 33.333 N/A
Recurve Bow Recurve Bow 900g 30% 30 10% Greater Efficiency

Doran's items are meant to be powerful early game, but lose effectiveness in the later stages of the game, as they do not build into the higher-tier items found in the late game. In terms of gold per statistics, however, these are among the most cost efficient items in the shop.


A Doran's Blade Doran's Blade provides 10 Attack Damage, 80 Health, and recovers 5 Health per auto-attack.

  • 10 AD * 40 gold per AD = 400g
  • 80 HP * 2.64 gold per HP = 211g
  • 5 Health per auto-attack = ??g

Using the Basic Item Statistics, a Doran's Blade Doran's Blade is worth 611g excluding the passive, making it valued at 28.632% more than its cost of 475g; plus however much the passive is worth.


A Doran's Ring Doran's Ring provides 15 Ability Power, 60 Health, and recovers 4 Mana each time you get a kill.

  • 15 AP * 21.75 gold per AP = 326g
  • 60 HP * 2.64 gold per HP = 158g
  • 3 MP/5 * 60 gold per MP/5 = 180g
  • 4 MP per kill = ??g

Using the Basic Items Statistics, the actual value of a Doran's Ring Doran's Ring is 664g excluding the passive, a value 66% greater than its cost of 400g; making it the most cost-efficient of the Doran's items.


A Doran's Shield Doran's Shield provides 100 Health, 10 Health Regeneration, and blocks 8 damage from Champion basic attacks.

  • 100 HP * 2.64 gold per HP = 264g
  • 10 Hp5 * 36 gold per Hp5 = 360g
  • Blocks 8 damage from Champion basic attacks == ??g
Using the Basic Items Statistics, the actual value of a Doran's Shield Doran's Shield is 624g excluding the passive, a value 41.182% greater than its cost of 440g.



Advanced Tier Items[]

Abyssal Scepter Abyssal Scepter

  • 70 Ability Power
  • 45 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 2423g
    • Actual Cost: 2650g
  • Unique: Nearby enemy champions suffer -20 Magic Resistance.
    • Aura must be valued at 227g for Abyssal Scepter Abyssal Scepter to be as gold efficient as Basic Items Statistics.

Avarice Blade Avarice Blade

  • 10% Critical Strike Chance
    • Calculated Cost using Basic Item Statistics: 500g
    • Actual Cost: 800g
  • Unique - Avarice: Gain +3 gold per ten seconds.
  • Unique - Greed: Gain +2 gold every kill.
    • Avarice will make the item as gold efficient as its Basic Item Statistics after 16.7 minutes.
    • Every 3 kills will reduce the time-to-gold-efficiency by 20 seconds, due to the passive, Greed.

The Brutalizer The Brutalizer

  • 25 Attack Damage
  • Unique: 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 1322g
    • Actual Cost: 1337g
  • Unique: +10 Armor Penetration
  • The Brutalizer's 10 flat armor penetration must be valued at 15g for this item to be gold efficient.

Catalyst the Protector Catalyst the Protector

  • 200 Health
  • 300 Mana
    • Calculated Cost using Basic Item Statistics: 1128g
    • Actual Cost: 1200g
  • Unique Passive - Valor's Reward: On leveling up, restores 150 Health and 200 Mana over 8 seconds.
  • The passive of Catalyst the Protector must be valued at 72g for it to be gold efficient.
    • If the passive health and mana gain are valued at the cost of Health and Mana, respectively, each level-up is valued at 796g, making this item gold-efficient during the laning phase after a single level-up.

Chalice of Harmony Chalice of Harmony

  • 7 Mana Regeneration
  • 25 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 920g
    • Actual Cost: 880g
  • Unique Passive - Mana Font: Increases your Mana Regeneration by 1% for every 1% of mana you are missing.
  • Chalice of Harmony has greater gold efficiency than its Basic Item counterparts even without its Passive.

Emblem of Valor Emblem of Valor

  • 20 Armor
  • (7 Health Regeneration)
    • Calculated Cost using Basic Item Statistics: 652g
    • Actual Cost: 650g
  • Unique - Valor: Nearby Allied Champions recieve 7 Health Regeneration.
  • Unlike its Season 2 counterpart, the Season 3 Emblem of Valor Emblem of Valor is gold efficient, even in a solo lane.

Fiendish Codex Fiendish Codex

  • 30 Ability Power
  • Unique: +10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 975g
    • Actual Cost: 820g
    • Fiendish Codex Fiendish Codex is more gold efficient than its Basic Item counterparts.

Frozen Mallet Frozen Mallet

  • 30 Attack Damage
  • 700 Health
    • Calculated Cost using Basic Item Statistics: 3047g
    • Actual Cost: 3300g
  • Unique - Icy: Your basic attacks slow your target's Movement Speed by 40% for 1.5 seconds (30% slow for ranged attacks).
    • The slow passive of Frozen Mallet Frozen Mallet must be valued at 253g for it to be cost efficient.
    • Frozen Mallet Frozen Mallet is NOT gold efficient if used solely as a source of Health.

Glacial Shroud Glacial Shroud

  • 45 Armor
  • 300 Mana
  • Unique Passive: 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 1822g
    • Actual Cost: 1500g
    • Glacial Shroud Glacial Shroud is a gold efficient Advanced Tier item.

Guardian Angel Guardian Angel

  • 50 Armor
  • 40 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 1800g
    • Actual Cost: 2750g
  • Unique: Revives your champion upon death, restoring 30% of your maximum health and mana.
  • The revive passive must be valued at 950g for Guardian Angel Guardian Angel to be gold efficient.

Guinsoo's Rageblade Guinsoo's Rageblade
(Unstacked)

  • 40 Ability Power
  • 30 Attack Damage
    • Calculated Cost using Basic Item Statistics: 2070g

(Fully Stacked)

  • 40 Ability Power (+32 Ability Power)
  • 30 Attack Damage
  • (32% Attack Speed)
    • Calculated Cost using Basic Item Statistics: 3832g
    • Actual Cost: 2600g
  • Passive: On cast or hit, you gain 4 Ability Power and 4% Attack Speed for 5 seconds, stacking up to 8 times.
    • One stack of this passive is valued at 220g.
  • Unique Passive: Falling below 50% health grants you 20% Attack Speed, 10% Life Steal and 10% Spell Vamp until you exit combat.
    • ​When this passive is active, its added valued at 1342g.
    • Guinsoo's Rageblade Guinsoo's Rageblade is a gold efficient item at 3 or more stacks, or if the unique passive is enabled.
      • With full stacks and when below 50% health, this item is valued at 5262g.

Haunting Guise Haunting Guise

  • 25 Ability Power
  • 200 Health
    • Calculated Cost using Basic Item Statistics: 1072g
    • Actual Cost: 1485g
  • Unique - Eyes of Pain: +15 Magic Penetration
    • Pairing this with other sources of flat Magic Penetration will increase its effect in the early to mid-game, but high late-game magic resistances will sharply decrease the value of this statistic.
    • Passive must be valued at 413g for Haunting Guise Haunting Guise to be cost efficient.

Hexdrinker Hexdrinker

  • 25 Attack Damage
  • 25 Magic Resist
    • Calculated Cost using Basic Item Statistics: 1500g
    • Actual Cost: 1350g
  • Unique - Lifeline: If you would take damage which would leave you at less than 30% of your maximum Health, you gain a shield which absorbs up to 250 magic damage for 5 seconds.
    • Hexdrinker Hexdrinker has greater gold efficiency than its Basic Item Statistices even without its Passive.

Hextech Revolver Hextech Revolver

  • 40 Ability Power
    • Calculated Cost using Basic Item Statistics: 870g
    • Actual Cost: 1200g
  • Unique: 12% Spell Vamp
    • "Area of Effect" and "Damage over Time" spells will reduce the effect of Spell Vamp by 66%, effectively reducing the 12% Spell Vamp to 4% Spell Vamp.
    • The Passive Spell Vamp must be worth 330g for the item to be gold efficient.
      • 27.5g (330g / 12%) is used as the base "gold per %" for Spell Vamp.

Infinity Edge Infinity Edge

  • 70 Attack Damage
  • 25% Critical Strike Chance
    • Calculated Cost using Basic Item Statistics: 4050g
    • Actual Cost: 3800g
  • Unique Passive: +50% Critical Strike Damage
    • Infinity Edge Infinity Edge has greater gold per stat efficiency than its Basic Item Statistics.

Kage's Lucky Pick Kage's Lucky Pick

  • 25 Ability Power
    • Calculated Cost using Basic Item Statistics: 544g
    • Actual Cost: 765g
  • Unique - Lucky Shadow: Gain +4 gold per ten seconds.
    • The Gold per 10 passive will make Kage's Lucky Pick Kage's Lucky Pick as gold efficient as its Basic Item Statistics after 9.2 minutes.

Kindlegem Kindlegem

  • 200 Health
    • Calculated Cost using Basic Item Statistics: 528g
    • Actual Cost: 850g
  • Unique Passive: 10% Cooldown Reduction
    • Kindlegem Kindlegem's 10% Cooldown Reduction must be worth 322g for the item to be gold efficient.
      • 32.2g (322g / 10%) is used as the base "gold per %" for Cooldown Reduction.

Last Whisper Last Whisper

  • 40 Attack Damage
    • Calculated Cost using Basic Item Statistics: 1600g
    • Actual Cost: 2300g
  • Unique Passive: 35% Armor Penetration
    • Percent Armor Penetration is most valuble late-game, where 35% of even lightly armored champions (such as Heimerdinger Heimerdinger) will lose a significant amount of protection.
    • For Last Whisper Last Whisper to be cost efficient, the passive must be worth 700g.

Madred's Razors Madred's Razors

  • 25 Armor
    • Calculated Cost using Basic Item Statistics: 500g
    • Actual Cost: 700g
  • Unique - Maim: Your basic attacks against monsters deal 60 bonus magic damage.
    • Madred's Razors Madred's Razors is as gold efficient if its passive is valued at 200g.

Mana Manipulator Mana Manipulator

  • (5 Mana Regneration)
    • Calculated Cost using Basic Item Statistics: 360g
    • Actual Cost: 300g
  • Unique Aura - Mana Warp: Nearby allies gain 5 Mana Regeneration.
    • Item is gold efficient even without any nearby allied champions.

Mejai's Soulstealer Mejai's Soulstealer
(Unstacked)

  • 20 Ability Power
    • Calculated Cost using Basic Item Statistics: 435g

(Fully Stacked)

  • 180 Ability Power
  • 15% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 4398g
    • Actual Cost: 1235g
  • Unique Passive: Your champion gains 8 Ability Power per stack, gaining 2 stacks for a kill or 1 stack for an assist. This effect can stack up to 20 times; you lose a third of your stacks upon death. At 20 stacks, your champion recieves 15% Cooldown Reduction.
    • Each stack is worth 174g.
    • For Mejai's Soulstealer Mejai's Soulstealer to be cost efficient, it requires at least 5 stacks.

Phage Phage

  • 20 Attack Damage
  • 200 Health
    • Calculated Cost using Basic Item Statistics: 1328g
    • Actual Cost: 1465g
  • Unique - Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for seconds (20% slow for ranged attacks).
    • The slowing passive of Phage Phage must be valued at 137g for it to be gold efficient.

Philosopher's Stone Philosopher's Stone

  • 7 Health Regeneration
  • 9 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 785g
    • Actual Cost: 700g
  • Unique - Transmute: Gain +5 gold per ten seconds.
    • Philosopher's Stone Philosopher's Stone is immediately as gold efficient as its Basic Item Statistics, even without its Gold per Five passive.

Quicksilver Sash Quicksilver Sash

  • 45 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 900g
    • Actual Cost: 1550g
  • Unique - Quicksilver: Remove all debuffs from your champion.
    • For Quicksilver Sash Quicksilver Sash to be gold efficient, the Active must be valued at 650g.
    • Quicksilver Sash Quicksilver Sash is NOT gold efficient without the use of its active.

Rabadon's Deathcap Rabadon's Deathcap

  • 120 Ability Power
    • Calculated Cost using Basic Item Statistics: 2610g
    • Actual Cost: 3300g
  • Unique: +30% Ability Power
    • Alone, the Passive raises the Ability Power from 120 to 156, resulting in a Calculated Cost of 3393g.
    • Rabadon's Deathcap Rabadon's Deathcap is a cost efficient item even as the only source of Ability Power.

Runaan's Hurricane Runaan's Hurricane

  • 70% Attack Speed
    • Calculated Cost using Basic Item Statistics: 2333g
    • Actual Cost: 2400g
  • Unique (Ranged only): Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your attack damage and applying on-hit effects.
    • The passive must be valued at 67g for Runaan's Hurricane Runaan's Hurricane to be gold efficient.

Rylai's Crystal Scepter Rylai's Crystal Scepter

  • 80 Ability Power
  • 500 Health
    • Calculated Cost using Basic Item Statistics: 3060g
    • Actual Cost: 2900g
  • Unique: Your spell damage will slow the target by 35% for 1.5 seconds (15% for multi-target spells, damage-over-time spells and spells with a cooldown below 3 seconds).
    • This is a gold efficient item even without the passive slow.

Seeker's Armguard Seeker's Armguard
(Unstacked)

  • 30 Armor
  • 25 Ability Power
    • Calculated Cost using Basic Item Statistics: 1144g

(Fully stacked)

  • 45 Armor
  • 40 Ability Power
    • Calculated Cost using Basic Item Statistics: 1770g
    • Actual Cost: 1160g
  • Unique: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
    • This item will become cost efficient upon obtaining one stack.

Sheen Sheen

  • 25 Ability Power
  • 200 Mana
    • Calculated Cost using Basic Item Statistics: 944g
    • Actual Cost: 1260g
  • Unique - Spellblade: On cast, your next standard attack deals additional physical damage equal to to 100% of your base attack damage.
    • Passive must be valued at 316g for Sheen Sheen to be gold efficient.
    • 316g is the equivalent of 7.9 Attack Damage.

Sightstone Sightstone

  • 180 Health
    • Calculated Cost using Basic Item Statistics: 475g
    • Actual Cost: 950g
  • Unique - Ghost Ward: Consumes a charge to place a Ghost Ward. You may have a maximum of 2 wards from this item at once.
    • Assuming each ward is allowed its maximum duration of three minutes, this item becomes gold efficient after 7 wards have been placed.
    • This item is NOT cost efficient without the use of its active.

Spectre's Cowl Spectre's Cowl

  • 200 Health
  • 45 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 1428g
    • Actual Cost: 1400g
  • Unique Passive: grants +15 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.
    • This passive grants gold's worth in Health Regeneration equal to 360g while active.
    • Spectre's Cowl Spectre's Cowl is more gold efficient than its Basic Item counterparts even without its passive.

Spirit Stone Spirit Stone

  • 14 Health Regeneration
  • 7 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 924g
    • Actual Cost: 700g
  • Unique - Butcher: Damage dealt to monsters increased by 20%.
  • Unique - Rend: Basic attacks deal 10 bonus magic damage to monsters.
    • Spirit Stone Spirit Stone has greater gold efficiency than its Basic Item counterparts, even without its passives.

Stinger Stinger

  • 40% Attack Speed
  • Unique Passive: 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 1657g
    • Actual Cost: 1250g
    • Stinger Stinger has greater gold efficiency than its Basic Item counterparts.

Sunfire Cape Sunfire Cape

  • 45 Armor
  • 450 Health
    • Calculated Cost using Basic Item Statistics: 2088g
    • Actual Cost: 2650g
  • Unique Passive: Deals 40 magic damage per second to nearby enemies.
    • The Passive must be valued at 562g for Sunfire Cape Sunfire Cape to be considered gold efficient.
    • Sunfire Cape Sunfire Cape is NOT gold efficient if the user dies without entering the Passive's range.

Sword of the Divine Sword of the Divine

  • 45% Attack Speed
    • Calculated Cost using Basic Item Statistics: 1500g
    • Actual Cost: 2200g
  • Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
  • Active: You gain 100% attack speed and 100% critical strike for 3 seconds or 3 critical strikes.
    • Sword of the Divine Sword of the Divine's active must be valued at 700g for this item to be gold efficient.

Sword of the Occult Sword of the Occult
(Unstacked)

  • 10 Attack Damage
    • Calculated Cost using Basic Item Statistics: 400g

(Fully Stacked)

  • 110 Attack Damage
    • Calculated Cost using Basic Item Statistics: 4400g
    • Actual Cost: 1200g
  • Unique Passive: Your champion gains 5 Attack Damage per stack, gaining 2 stacks for a kill or 1 stack for an assist. This effect can stack up to 20 times; you lose a third of your stacks upon death. At 20 stacks, your champion receives 15% Movement Speed.
    • Each stack is worth 200g.
    • For Sword of the Occult Sword of the Occult to be cost efficient, it requires 4 stacks.

Tear of the Goddess Tear of the Goddess
(Unstacked)

  • 250 Mana
  • 7 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 920g

(Fully Stacked)

  • 1000 Mana
  • 7 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 2420g
    • Actual Cost: 700g
  • Unique - Mana Charge: Each time you use an ability, your maximum mana increases by 4. Bonus caps at +750 mana.
    • Tear of the Goddess Tear of the Goddess is gold efficient even without its Passive.

Thornmail Thornmail

  • 100 Armor
    • Calculated Cost using Basic Item Statistics: 2000g
    • Actual Cost: 2200g
  • Unique Passive: On being hit by basic attacks, returns 30% of damage before any reductions such as magic damage. At least 15 damage must be recieved.
    • For Thornmail Thornmail to be as cost efficient as its Basic Item Statistics, the Passive must be valued at 200g.

Tiamat Tiamat

  • 40 Attack Damage
  • 15 Health Regeneration
    • Calculated Cost using Basic Item Statistics: 2140g
    • Actual Cost: 1900g
  • Unique - Cleave (Melee only): Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge.
  • Unique - Crescent (Melee only): Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge.
    • Tiamat Tiamat is as gold efficient as its Basic Item counterparts even without the Passive and Active.

Vampiric Scepter Vampiric Scepter

  • 10 Attack Damage
    • Calculated Cost using Basic Item Statistics: 528g
    • Actual Cost: 800g
  • 10% Life Steal
    • Vampiric Scepter Vampiric Scepter's 10% Life Steal must be worth 400g for the item to be gold efficient.
      • 40g (400g / 10%) is used as the base "gold per %" for Life Steal.

Void Staff Void Staff

  • 70 Ability Power
    • Calculated Cost using Basic Item Statistics: 1523g
    • Actual Cost: 2295g
  • Unique: 35% Magic Penetration
    • Because many champions do not have naturally scaling magic resistance, Void Staff Void Staff's value is highly dependent on the opposing team's Magic Resist item composition.
    • For Void Staff Void Staff to be cost efficient, the passive must be worth 1042g.

Warden's Mail Warden's Mail

  • 50 Armor
    • Calculated Cost using Basic Item Statistics: 1000g
    • Actual Cost: 1000g
  • Unique - Cold Steel: If you are hit by a basic attack, you slow the atacker's attack speed by 15% for 1 second.
    • Warden's Mail Warden's Mail is gold efficient.

Warmog's Armor Warmog's Armor

  • 1000 Health
    • Calculated Cost using Basic Item Statistics: 2999g
    • Actual Cost: 2830g
  • Unique: You gain Health Regeneration equal to 1.5% of your maximum health.
    • The passive must provide 191g worth of health regeneration to be cost efficient.
    • A maximum health of only 354 hitpoints equates to a value, from the Hp5 passive, of 191g, making the value of the item 2830.05g.
    • Warmog's Armor Warmog's Armor is as gold efficient as its Basic Item counterparts.

Wit's End Wit's End
(Unstacked)

  • 42% Attack Speed
  • 25 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 1760g

(Fully Stacked)

  • 40% Attack Speed
  • 50 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 2260g
    • Actual Cost: 2200g
  • Unique: Your basic attacks deal 42 bonus magic damage.
  • Unique: Your basic attacks increase your Magic Resistance by 5 for 5 seconds (up to five stacks).
    • With 42 bonus magic damage added to every attack, this item gains value as you steal the opponent's magic resist.
    • At no stacks,Wit's End Wit's End is gold effective when its magic damage passive and magic resist steal are worth 640g.

Zeal Zeal

  • 18% Attack Speed
  • 10% Critical Strike Chance
    • Calculated Cost using Basic Item Statistics: 1100g
    • Actual Cost: 1175g
  • +5% Movement Speed
    • For Zeal Zeal to be as gold efficient as its Basic Item counterparts, its Movement Speed bonus must be valued at 75g.


Legendary Tier Items[]

Aegis of the Legion Aegis of the Legion

  • 20 Armor
  • 200 Health
  • (20 Magic Resist)
  • (10 Health Regeneration)
    • Calculated Cost using Basic Item Statistics: 1688g
    • Actual Cost: 1900g
  • Unique - Legion: Nearby allied Champions recieve 20 Magic Resistance, and 10 Hp5.
    • Each nearby ally increases the gold worth of this item by 760g due to the magic resistance and health regeneration bonuses of the aura.
    • Aegis of the Legion Aegis of the Legion becomes gold efficient when at least one allied champion benefits from the aura.

Archangel's Staff Archangel's Staff

  • 250 Mana
  • 10 Mana Regeneration
  • 60 Ability Power
    • Calculated Cost using Basic Item Statistics: 24682g
    • Actual Cost: 2700g
  • Passive: Grants Ability Power equal to 3% of your maximum mana.
  • Unique - Mana Charge: Each time you cast a spell of spend mana, you gain 6 maximum mana (3 second cooldown). Bonus caps at + 750 bonus mana.
    • Archangel's Staff Archangel's Staff become cost efficient once at least 148 bonus mana has been obtained.
    • When fully stacked, this item upgrades into Seraph's Embrace Seraph's Embrace. See this item's entry for further details.

Athene's Unholy Grail Athene's Unholy Grail

  • 60 Ability Power
  • 40 Magic Resistance
  • 15 Mana Regeneration
  • Unique Passive: 20% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 3645g
    • Actual Cost: 2600g
  • Unique Passive: Restores 12% of your maximum mana on kill or assist.
  • Unique Passive: Increases your Mana Regeneration by 1% for every 1% of mana you are missing.
    • Athene's Unholy Grail Athene's Unholy Grail has much greater gold per statistic efficiency than its Basic Item counterparts, even without its mana restoring Passives.

Atma's Impaler Atma's Impaler

  • 45 Armor
  • 15% Critical Strike Chance
    • Calculated Cost using Basic Item Statistics: 1650g
    • Actual Cost: 2300g
  • Unique Passive: You gain Attack Damage equal to 1.5% of your maximum health.
    • Atma's Impaler Atma's Impaler becomes cost efficient immediately if the Avarice Blade Avarice Blade it is upgraded from remains in the inventory for at least 36 minutes. Every nine kills made while Avarice Blade Avarice Blade is present reduces this time by one minute.
    • Setting aside the gold gained from Avarice Blade Avarice Blade, the passive must provide 17 Attack Damage for the item to be as gold efficient as its Basic Items counterparts. (17 Attack Damage is gained with a maximum health of 1133 hitpoints)

Banner of Command Banner of Command

  • 40 Ability Power
  • 30 Armor
  • 10% Cooldown Reduction
  • (10 Health Regeneration)
    • Calculated Cost using Basic Item Statistics: 2152g
    • Actual Cost: 2360g
  • Unique - Valor: Nearby allies gain 10 health regen per 5 seconds and nearby allied minions deal 15% increased damage.
    • Each nearby ally increases the value of this item by 360g.
  • Unique - Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. 180 second cooldown.
    • Banner of Command Banner of Command becomes gold efficient when at least one allied champion benefits from the aura. Alternately, the active must be valued at 208g together for this item to be gold efficient. Kills made by a Promoted siege minion will reduce this value.
    • This item is NOT cost efficient if no allied minions, pets or champions are within range of the aura and its active has not been used at least once.

Banshee's Veil Banshee's Veil

  • 450 Health
  • 55 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 2288g
    • Actual Cost: 2750g
  • Unique Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 25 seconds.
  • Unique Passive: Grants 45 health regen for 10 seconds after taking damage from an enemy champion
    • Banshee's Veil Banshee's Veil is gold efficient when its healing buff is active. Otherwise, the spell shield passive must be worth 462g to be gold efficient.

Bilgewater Cutlass Bilgewater Cutlass

  • 25 Attack Damage
  • 12% Life Steal
    • Calculated Cost using Basic Item Statistics: 1480g
    • Actual Cost: 1400g
  • Unique Active: Deals 100 magic damage and slows the target champion by 25% for 2 seconds (450 range). 90 second cooldown.
    •  Bilgewater Cutlass Bilgewater Cutlass is gold efficient even without its active.

The Black Cleaver The Black Cleaver

  • 200 Health
  • 50 Attack Damage
  • 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 2850g
    • Actual Cost: 3000g
  • Unique Passive: +10 armor penetration
  • Unique Passive: Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times.
    • The two passives on The Black Cleaver The Black Cleaver must be worth at least 150g for this item to be cost efficient.

The Bloodthirster The Bloodthirster
(Unstacked)

  • 70 Attack Damage
  • 12% Life Steal
    • Calculated Cost using Basic Item Statistics: 3280g

(Fully Stacked)

  • 100 Attack Damage
  • 18% Life Steal
    • Calculated Cost using Basic Item Statistics: 4216g
    • Actual Cost: 3200g
  • Passive: Gain 1 stack per kill, up to a maximum of 30. Each stack grants +1 Attack damage and +0.2% Life steal (max +30 attack damage and +6% life steal). Half of the current stacks are lost upon death.
    • The Bloodthirster The Bloodthirster has greater gold efficiency than its Basic Item counterparts even unstacked.

Deathfire Grasp Deathfire Grasp

  • 120 Ability Power
  • Unique Passive: 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 2932g
    • Actual Cost: 3100g
  • Unique Active: Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds.
    • Deathfire Grasp Deathfire Grasp's Active must be worth 168g for the item to be as gold efficient as its Basic Item counterparts.
    • Deathfire Grasp Deathfire Grasp is NOT gold efficient without the use of its Active.

Eleisa's Miracle Eleisa's Miracle

  • 10 Health Regeneration
  • 15 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 1260g
    • Actual Cost: 1100g
  • Unique - Aid: Your Summoner Heal, Clarity and Clairvoyance cooldowns are reduced by 25%.
  • Unique - Eleisa's Blessing: If you gain 3 levels with this item, you gain all the effects permanently and this item is consumed.
    • Eleisa's Miracle Eleisa's Miracle is more gold efficient than its Basic Item counterparts even without factoring its passives.

Executioner's Calling Executioner's Calling

  • 25 Attack Damage
  • 20% Critical Stike Chance
    • Calculated Cost using Basic Item Statistics: 2000g
    • Actual Cost: 1900g
  • Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champion for 1.5 seconds. (Grievous Wounds reduce healing and regeneration by 50%.)
    • Executioner's Calling Executioner's Calling is gold efficient even without factoring in its Greievous Wounds passive.

Frozen Heart Frozen Heart

  • 95 Armor
  • 400 Mana
  • 20% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 3344g
    • Actual Cost: 2900g
  • Unique Passive: Reduces the attack speed of nearby enemies by 20%. (700 range)
    • Even without its aura, Frozen Heart Frozen Heart is more cost efficient than its Basic Item counterparts.

Iceborn Gauntlet Iceborn Gauntlet

  • 30 Ability Power
  • 70 Armor
  • 500 Mana
  • 10% Cooldown Reduction
    • Calculated Cost using Basdic Item Statistics: 3375g
    • Actual Cost: 3250g
  • Unique - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 35% (2 second cooldown).
  • Iceborn Gauntlet Iceborn Gauntlet is more cost efficient than its Basic Item counterparts even without its Spellblade passive.

Liandry's Torment Liandry's Torment

  • 50 Ability Power
  • 300 Health
    • Calculated Cost using Basic Item Statistics: 2240g
    • Actual Cost: 3000g
  • Unique - Eyes of Pain: +15 magic penetration
  • Unique Passive: Dealing spell damage burns enemies for 2% of their current Health as Magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect and capped at 100 damage per second vs. monsters.
    • In order for Liandry's Torment Liandry's Torment to be cost efficient, its passives must be worth 1020g.

Lich Bane Lich Bane

  • 80 Ability Power
  • 250 Mana
    • Calculated Cost using Basic Item Statistics: 2240g
    • Actual Cost: 3000g
  • 5% Movement Speed
  • Unique Passive: On cast, your next autoattack will deal bonus magical damage equal to 50 + 75% of your ability power (2 second cooldown).
    • For Lich Bane Lich Bane to be gold efficient, its Movement Speed bonus and Unique Passive must be worth 760g.

Manamune Manamune

  • 20 Attack Damage
  • 250 Mana
  • 7 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 1920g
    • Actual Cost: 2100g
  • Unique - Awe: 2% of your maximum mana is converted to attack damage.
  • Unique - Mana Charge: Each time you attack, cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana.
    • Manamune Manamune will become gold efficient after gaining 65 bonus mana from its Passive.
    • When fully stacked, this item upgrades into Muramana Muramana. See this item's entry for further details.

Maw of Malmortius Maw of Malmortius

  • 60 Attack Damage (+39 Attack Damage at or below 2.5% Health)
  • 40 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 3200g (4600g at 30% Health)
    • Actual Cost: 3200g
  • Unique Passive: Gain 1 attack damage for every 2.5% health missing capped at 35 attack damage.
  • Unique Passive: If you would take damage which would leave you at less than 30% of your maximum Health, you gain a shield which absorbs up to 400 magic damage for 5 seconds (90 second cooldown).
    • Maw of Malmortius Maw of Malmortius is cost efficient even without its passives.

Mercurial Scimitar Mercurial Scimitar

  • 60 Attack Damage
  • 45 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 3300g
    • Actual Cost: 3700g
  • Unique Active – Quicksilver: Removes all debuffs from your champion. Melee champions also gain +50% movement speed for 1 second. 90 second cooldown.
    • The active effect of Mercurial Scimitar Mercurial Scimitar must be worth 400g for the item to be gold efficient.

Mikael's Crucible Mikael's Crucible

  • 7 Health Regeneration
  • 40 Magic Resist
  • 18 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 2132g
    • Actual Cost: 2500g
  • Unique - Mana Font: Increases your Mana Regen by 1% per 1% Mana you are missing.
  • Unique Active: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals them for 150 + 10% of their maximum health. (180 second cooldown)
    • The passive and active of Mikael's Crucible Mikael's Crucible must be valued at 368g for this item to be gold efficient.

Morellonomicon Morellonomicon

  • 75 Ability Power
  • 12 Mana Regeneration
  • 20% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 2995g
    • Actual Cost: 2200g
  • Unique Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grevious Wounds to them for 4 seconds.
    • Morellonomicon Morellonomicon has more gold efficient than its Basic Item counterparts even without its passive.

Nashor's Tooth Nashor's Tooth

  • 60 Ability Power
  • 50% Attack Speed
  • Unique Passive: 20% Cooldown Reduction
  • Unique Passive: Basic attacks deal 15 (+15% AP) bonus magic damage on hit
    • Calculated Cost using Basic Item Statistics: 3616g
    • Actual Cost: 2920g
    • Nashor's Tooth Nashor's Tooth is gold efficient even without its passive.

Ohmwrecker Ohmwrecker

  • 350 Health
  • 50 Ability Power
  • 15 Health Regeneration
  • 15 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 3452g
    • Actual Cost: 2850g
  • Unique Active: Prevents the closest enemy tower from attacking for 2.5 seconds. This effect cannot be used against the same tower more than once every 7.5 seconds. (120 second cooldown)
    • Ohmwrecker Ohmwrecker is gold efficient even without its active.

Phantom Dancer Phantom Dancer

  • 50% Attack Speed
  • 30% Critical Strike Chance
    • Calculated Cost using Basic Item Statistics: 3167g
    • Actual Cost: 2800g
  • 5% Movement Speed
  • Unique Passive: Your champion ignores unit collision.
    • Phantom Dancer Phantom Dancer has much greater gold efficiency than its Basic Item counterparts, even without considering its movement speed bonus or passive effect.

Randuin's Omen Randuin's Omen

  • 70 Armor
  • 500 Health
    • Calculated Cost using Basic Item Statistics: 2719g
    • Actual Cost: 3000g
  • Unique - Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% and their movement speed by 10% for 1 second.
  • Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 (+ 0.5% total armor) (+ 0.5% total magic resistance) seconds. 60 second cooldown (500 Range).
    • The passive and active effects of Randuin's Omen Randuin's Omen must be worth 281g for the item to be gold efficient.

Ravenous Hydra Ravenous Hydra

  • 75 Attack Damage
  • 15 Health Regeneration
  • 12% Lifesteal
  • Calculated Cost using Basic Item Statistics: 4020g
  • Actual Cost: 3300g
  • Unique Passive: Damage dealt by this item works with lifesteal.
  • Unique Passive - Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target as physical damage, decaying down to 20% near the edge.
  • Unique Active - Crescent: Deals up to 100% of your Attack Damage to units around you as physical damage, decaying down to 60% near the edge. (10 second cooldown)
    • Ravenous Hydra Ravenous Hydra is a gold efficient item even without the use of its passive or active effects.

Rod of Ages Rod of Ages
(Unstacked)

  • 60 Ability Power
  • 450 Health
  • 450 Mana
    • Calculated Cost using Basic Item Statistics: 3393g

(Fully Stacked)

  • 80 Ability Power
  • 650 Health
  • 650 Mana
    • Calculated Cost using Basic Item Statistics: 4755g
    • Actual Cost: 2800g
  • Passive: This item gains 20 health, 20 mana and 2 ability power every minute, up to 10 times.
  • Unique Passive – Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.
    • Rod of Ages Rod of Ages is gold efficient even without its passives.

Ruby Sightstone Ruby Sightstone

  • 360 Health
    • Calculated Cost using Basic Item Statistics: 950g
    • Actual Cost: 1550g
  • Unique - Ghost Ward: Consumes a charge to place a Ghost Ward. You may have a maximum of 3 wards from this item at once.
    • Assuming each ward is allowed its maximum duration of three minutes, this item becomes cost efficient after 8 wards have been placed. Each ward spawned with the Sightstone Sightstone it was upgraded from reduces this value by one.
    • This item is NOT cost efficient without the use of its active.

Shard of True Ice Shard of True Ice

  • 45 Ability Power
  • (5 Mana Regeneration)
    • Calculated Cost using Basic Item Statistics: 1279g
    • Actual Cost: 1600g
  • Unique - Mana Warp - Nearby allied champions gain 5 mana regen per 5 seconds.
  • Unique - Lucky Shadow - Gain an additional 4 gold every 10 seconds.
  • Unique Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30%. 60 second cooldown.
    • Setting aside the aura and the active effect, Shard of True Ice Shard of True Ice will become as gold efficient as its Basic Item counterparts after approximately 15 minutes. This time is reduced by the time spent in the inventory as a Kage's Lucky Pick Kage's Lucky Pick.
    • In order for Shard of True Ice Shard of True Ice to be cost efficient immediately, either its active effect must be worth at least 321g or its aura must be affecting at least two allied champions who benefit from mana regeneration.

Shurelya's Reverie Shurelya's Reverie

  • 250 Health
  • 10 Health Regeneration
  • 10 Mana Regeneration
  • 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 1942g
    • Actual Cost: 2100g
  • Unique Active: Nearby champions gain 40% movement speed for 3 seconds.
    • Shurelya's Reverie Shurelya's Reverie becomes cost efficient immediately if the Philosopher's Stone Philosopher's Stone it is upgraded from remains in the inventory for at least 5.2 minutes.
    • Setting aside the gold gained from a Philosopher's Stone Philosopher's Stone, Shurelya's Reverie's Shurelya's Reverie's active effect must be worth 158g for the item to be cost efficient.

Spirit of the Ancient Golem Spirit of the Ancient Golem

  • 500 Health
  • 14 Health Regeneration
  • 7 Mana Regeneration
  • 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 2565g
    • Actual Cost: 2000g
  • Unique - Butcher: Damage dealt to neutral monsters increased by 30%.
  • Unique - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.
    • Spirit of the Ancient Golem Spirit of the Ancient Golem is a gold efficient item even without considering its passive effects.
    • Spirit of the Ancient Golem Spirit of the Ancient Golem is still gold efficient even when used by a champion who does not benefit from mana regeneration.

Spirit of the Elder Lizard Spirit of the Elder Lizard

  • 35 Attack Damage
  • 14 Health Regeneration
  • 7 Mana Regeneration
  • 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 2646g
    • Actual Cost: 2000g
  • Unique - Butcher: Damage dealt to neutral monsters increased by 30%.
  • Unique - Incinerate: Basic attacks and damaging abilities (excluding damage over time) burn the target for 4-36 (based on level) true damage over 3 seconds.
    • Spirit of the Elder Lizard Spirit of the Elder Lizard is gold efficient item even without its passive effects.
    • Spirit of the Elder Lizard Spirit of the Elder Lizard is still gold efficient even when used by a champion who does not benefit from mana regeneration.

Spirit of the Spectral Wraith Spirit of the Spectral Wraith

  • 40 Ability Power
  • 10 Mana Regeneration
  • 10% Cooldown Reduction
  • Unique Passive: 20% Spell Vamp
    • Calculated Cost using Basic Item Statistics: 2342g
    • Actual Cost: 2000g
  • Unique - Butcher: Damage dealt to neutral monsters increased by 30%.
  • Unique Passive: Reduces the cooldown of Smite by 20%.
    • Spirit of the Spectral Wraith Spirit of the Spectral Wraith is gold efficient even without considering its other two passive effects.
    • Spirit of the Spectral Wraith Spirit of the Spectral Wraith's passives must together be worth at least 258g for the item to be cost efficient when used by a champion who does not benefit from mana regeneration.

Spirit Visage Spirit Visage

  • 400 Health
  • 55 Magic Resistance
  • 20% Cooldown Reduction
  • 20 Health Regeneration
    • Calculated Cost using Basic Item Statistics: 3664g
    • Actual Cost: 2750g
  • Unique: Increase your healing, regeneration and drain effects on yourself by 20%.
    • Spirit Visage Spirit Visage is gold efficient even without its passive.

Statikk Shiv Statikk Shiv

  • 40% Attack Speed
  • 20% Critical Strike Chance
    • Calculated Cost using Basic Item Statistics: 2333g
    • Actual Cost: 2500g
  • 6% Movement Speed
  • Unique: Moving and attacking build Static Charges. At 100 charges, your next attack expends the Charge to deal 100 Magic damage to up to 4 targets. This damage can critically strike.
    • Statikk Shiv Statikk Shiv becomes cost efficient immediately if the Avarice Blade Avarice Blade it is upgraded from remains in the inventory for at least 9.3 minutes. Every nine kills made with Avarice Blade Avarice Blade present reduces this cooldown by one minute.
    • Setting aside the gold gained from an Avarice Blade Avarice Blade, the movement speed boost and lightning proc effect on Statikk Shiv Statikk Shiv must be worth at least 167g together for the item to be cost efficient.

Trinity Force Trinity Force

  • 30 Ability Power
  • 30 Attack Damage
  • 30% Attack Speed
  • 10% Critical Strike Chance
  • 250 Health
  • 200 Mana
    • Calculated Cost using Basic Item Statistics: 4412g
    • Actual Cost: 3628g
  • 8% Movement Speed
  • Unique - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Unique - Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage. (2 second cooldown)
    • Even without factoring in the movement speed, Rage passive, and Spellblade passive, Trinity Force Trinity Force is more gold efficient than its Basic Item counterparts.

Twin Shadows Twin Shadows

  • 40 Ability Power
  • 40 Magic Resistance
    • Calculated Cost using Basic Item Statistics: 1670g
    • Actual Cost: 1900g
  • 6% Movement Speed
  • Unique - Hunt: Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow their movement speed by 40% and reveal them for 2.5 seconds. (120 second cooldown)
    • Twin Shadows Twin Shadows becomes cost efficient immediately if the Kage's Lucky Pick Kage's Lucky Pick it is upgraded from remains in the inventory for at least 9.6 minutes.
    • Setting aside the gold gained as a Kage's Lucky Pick Kage's Lucky Pick, in order for Twin Shadows Twin Shadows to be gold efficient, its movement speed bonus and Hunt passive must be worth at least 230g.

Will of the Ancients Will of the Ancients

  • 50 Ability Power (+30 Ability Power from aura)
  • (20% Spell Vamp)
    • Calculated Cost using Basic Item Statistics: 2240g
    • Actual Cost: 2550g
  • Unique Aura: Nearby allied champions recieve 30 Ability Power and 20% Spell Vamp.
    • Every allied champion nearby increases the value of Will of the Ancients Will of the Ancients by 1203g due to the ability power and spell vamp from its aura.
    • "Area of Effect" and "Damage over Time" spells will reduce the effect of spell vamp by 66%, effectively reducing the 20% spell Vamp to 6.7% spell vamp.
    • Will of the Ancients Will of the Ancients becomes cost efficient immediately if the Kage's Lucky Pick Kage's Lucky Pick it is upgraded from remains in the inventory for at least 10.9 minutes.
    • Setting aside the gold gained from a Kage's Lucky Pick Kage's Lucky Pick, to be cost efficient, the Will of the Ancients Will of the Ancients must have at least one ally must be nearby to benefit from the aura.

Wriggle's Lantern Wriggle's Lantern

  • 25 Armor
  • 25 Attack Damage
  • 15% Life Steal
    • Calculated Cost using Basic Item Statistics: 2100g
    • Actual Cost: 2000g
  • Unique - Maim: Basic Attacks deal 100 bonus magic damage to monsters on hit.
  • Unique Active: Places a Sight Ward at target location. (1 minute 30 cooldown, 600 cast range)
    • Wriggle's Lantern Wriggle's Lantern is more gold efficient than its Basic Item counterparts, even without its Passive or using its Active.

Youmuu's Ghostblade Youmuu's Ghostblade

  • 30 Attack Damage
  • 15% Critical Strike Chance
  • 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 2272g
    • Actual Cost: 2700g
  • Unique Passive: +20 Armor Penetration
  • Unique Active: Gain 20% movement speed and 40% attack speed for 6 seconds, 4 seconds if you are ranged. (45 second cooldown)
    • The Active provides 1333g worth of attack speed.
    • Youmuu's Ghostblade Youmuu's Ghostblade becomes cost efficient immediately if the Avarice Blade Avarice Blade it is upgraded from remains in the inventory for at least 23.8 minutes. Every nine kills made with Avarice Blade Avarice Blade present reduce this cooldown by one minute.
    • Setting aside the gold gained as an Avarice Blade Avarice Blade, for Youmuu's Ghostblade Youmuu's Ghostblade to be as cost efficient as its Basic Item counterparts, its Armor Penetration must be valued at 428g.
    • Alternately, using the active will make Youmuu's Ghostblade Youmuu's Ghostblade gold efficient immediately.

Zeke's Herald Zeke's Herald

  • 250 Health
  • 20% Cooldown Reduction
  • (20 Attack Damage)
  • (10% Life Steal)
    • Calculated Cost using Basic Item Statistics: 2504g
    • Actual Cost: 2550g
  • Unique Aura: Nearby allied champion gain 10% Life Steal and 20 Attack Damage.
  • Every allied champion nearby increases the value of Zeke's Herald Zeke's Herald by 1200g due to the attack damage and lifesteal from its aura
    • Zeke's Herald Zeke's Herald must have at least one ally nearby to benefit from the aura to be gold efficient.

Zephyr Zephyr

  • 25 Attack Damage
  • 50% Attack Speed
  • 10% Cooldown Reduction
    • Calculated Cost using Basic Item Statistics: 2989g.
    • Actual Cost: 2850g
  • 10% Movement Speed
  • Unique - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.
    • Zephyr Zephyr is a cost efficient item even without its movement speed and Tenacity passives.

Zhonya's Hourglass Zhonya's Hourglass

  • 120 Ability Power
  • 50 Armor
    • Calculated Cost using Basic Item Statistics: 3610g
    • Actual Cost: 3260g
  • Unique Active: Places your champion in stasis for 2.5 seconds, rendering you invulnerable and untargetable, but unable to take any actions.
    • Zhonya's Hourglass Zhonya's Hourglass is gold efficient even without the use of its active.


Mythical Tier Items[]

Blade of the Ruined King Blade of the Ruined King

  • 25 attack damage
  • 15% Life Steal
  • 40% Attack Speed
    • Calculated Cost using Basic Item Statistics: 2933g
    • Actual Cost: 3200g
  • Unique Passive: Your attacks deal 5% of the target's current health in physical damage (60 max vs minions and monsters).
  • Unique Active: Drains target champion, dealing 15% of the champion's maximum Health in physical damage and healing you by the same amount. Additionally you steal 30% of their movement speed for 3 seconds - 60 second cooldown. (450 range)
    • In order for Blade of the Ruined King Blade of the Ruined King to be cost efficient, the value of its active and passive must be at least 267g.

Hextech Gunblade Hextech Gunblade

  • 45 Attack Damage
  • 65 Ability Power
  • 12% Life Steal
  • Unique Passive: 20% Spell Vamp
    • Calculated Cost using Basic Item Statistics: 4244g
    • Actual Cost: 3400g
  • Unique - Reload: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds.
  • Unique Active: Deals 150 + 40% of your ability power as magic damage and slows the target champion's movement speed by 40% for 2 seconds. (60 second cooldown)
    • "Area of Effect" and "Damage over Time" spells will reduce the effect of Spell Vamp by 66%, effectively reducing the 20% Spell Vamp to 6.7% Spell Vamp.
    • Hextech Gunblade Hextech Gunblade is gold efficient even without its passive and active effects.

Locket of the Iron Solari Locket of the Iron Solari

  • 300 Health
  • 20 Armor
  • 10% Cooldown Reduction
  • (20 Magic Resist)
  • (10 Health Regen)
    • Calculated Cost using Basic Item Statistics: 2274g
    • Actual Cost: 2500
  • Unique: - Legion: Nearby allies gain +20 magic resist and +10 hp5.
  • Unique Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown.
    • Each nearby ally increases the gold worth of this item by 760g due to the magic resistance and health regeneration bonuses of the aura.
  • Locket of the Iron Solari Locket of the Iron Solari becomes gold efficient when at least one allied champion benefits from the aura.
  • If no allied champions benefit from the aura, the active must have a value of at least 226g

Muramana Muramana

  • 1000 Mana
  • 20 Attack damage
  • 7 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 4020g
    • Actual Cost: 2100g
  • Unique - Awe: Gain attack damage equal to 2% of your maximum mana.
  • Unique Toggle: Your single target spells and attacks consume 3% of your current mana to deal 6% of your current mana as magic damage.
    • With the item's base mana, Muramana's Muramana's Awe passive provides 20 attack damage on its own.
    • Muramana Muramana is an extremely gold efficient item even without its passive effects, but it requires an additional investment of time to build up the Mana Charge passive of Manamune Manamune.

Seraph's Embrace Seraph's Embrace

  • 1000 Mana
  • 60 Ability Power
  • 10 Mana Regeneration
    • Calculated Cost using Basic Item Statistics: 4558g
    • Actual Cost: 2700g
  • Unique - Insight: Gain ability power equal to 3% of your maximum mana.
  • Unique - Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds. (120 second cooldown)
    • With this item's base mana, Seraph's Embrace' Seraph's Embrace' Insight passive provides 30 ability power on its own.
    • Seraph's Embrace Seraph's Embrace is an extremely gold efficient item even without its Insight and Mana Shield effects, but it requires an additional investment of time to build the Mana Charge passive of Archangel's Staff Archangel's Staff.

Trivia[]

  • A Mana Manipulator Mana Manipulator affecting five allied mana-reliant champions on a team is currently the most gold efficient item, providing 1500g worth of stats for a price of 300g, exactly 500% the value for its cost.
  • Zeke's Herald Zeke's Herald affecting all five champions on a team is currently the most gold efficient major lategame item, providing upwards of 7304g worth of stats for a price of 2550g, more than 280% the value for its cost.
  • An Aegis of the Legion Aegis of the Legion and its upgrade, Locket of the Iron Solari Locket of the Iron Solari, affecting all five allied champions are the two most efficient items that all champions can be said to make at least some use of, with Aegis providing 4728g worth of stats for a price of 1900g at approximately 250% the value for its cost, and a Locket providing 5314g worth of stats for a price of 2500g, approximately 210% the value for its cost, as well as an active shield. As it stands, this explains why Aegis and its upgrade are seen as an almost-mandatory purchase in high-level League of Legends' play.
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