Champion Mastery is a new progression system which tracks a player's aptitude and experience with each champion. At the end of every game, players receive a grade which scores their performance in comparison to the whole player base in that respective champion and position combination. These grades then translate into a point score which accumulates over time, eventually unlocking new Champion Mastery tiers and rewards as the player advances through the system.
While uploaded with patch V5.6, this system wasnt fully implemented on all servers until May 6th 2015, during patches V5.8 cycle.
The official Riot page for Champion Mastery can be accessed by this link.
Cómo funciona el sistema
Elegibilidad
Todo invocador que llegue al nivel 5 o superior será elegible para Puntos de Maestría. Después del parche V5.8, esta característica solo está incluida en los modos de juego PvP de la Grieta del Invocador (a ciegas, reclutamiento, clasificatoria). A partir del parche V6.12 el sistema ahora se aplica a todos los juegos PvP, como en ARAM y en el Bosque Retorcido, incluyendo modos de juego especiales como Ascenso, Leyenda del Rey Poro, Ultra Rapid Fire, Hexakill y Uno para Todos. Todos los modos de juego de Bots y las partidas personalizadas siguen sin permitir a los jugadores ganar puntos de Maestría.
Grados
Every game you play with a champion, you will earn a grade based on how well you performed in comparison to all other players in your region that have played your champion-position combination (i.e., Vel'Koz bottom lane will only be compared to other Vel'Koz bottom lane players), with S+ only being awarded to the highest percentile of players. [1] These grades are not persistent and only represent how well you performed in that specific game. However, a higher grade is worth more points towards your mastery of that particular champion.
Notas:
- Grades can only be viewed by yourself. Teammates and 3rd party websites cannot access them. [2]
- Grades are opt-in. They are only shown if you hover over the point score. [3]
- While you are graded versus all players in your region, the grading system is not influenced by your matchmaking rating (MMR). There is nothing to stop a Silver 2 from being the best Lissandra-Mid player in the region - should they consistently score S+ for their games. [4]
- Performance uses a mix of core game metrics that Riot is confident cannot be abused through means such as AFK farming or spam warding. [5]
- Riot will not reveal the exact factors that determine grading to prevent players from attempting to game the system. [6]
Puntos de Campeón
Champion Mastery is currently divided into 5 tiers with Tier 5 being the highest, although there are plans to add two more tiers in the near future. To progress through the tiers, you need to play games on your champion and earn mastery points (CP), with a current projection of 15-30 games to reach Tier 5. [7] The amount of mastery points earned is displayed as a circular progress bar around your grade in the post-game screen. While a higher grade is worth more mastery points, the amount of mastery points gained is also influenced by team performance and party size (premade bonus).
$${\rm Champion \ Mastery \ Gain} = {\rm Individual \ Contribution} + {\rm Team \ Performance} + {\rm Party \ Bonus}$$
Team performance is affected by whether or not your team wins.
Premade bonus is awarded based on group size:
Premade Size | Premade Bonus |
---|---|
Party of one | No bonus |
Party of two | 2% of CP earned |
Party of three | 4% of CP earned |
Party of four | 6% of CP earned |
Party of five | 10% of CP earned |
Players can track their progress with each champion outside the post-game screen in the Champion section of their profile. Furthermore, the three champions with the highest point score are displayed prominently on the profile landing page, next to your ranked standings.
Niveles 1-5
"Unplayed" is considered separate from Tier 1. After playing a single game, players immediately enter Tier 1 and start their progress towards Tier 2.
Mastery points can be earned beyond the maximum tier. The total is displayed below the champion portrait on the profile screen together with the Tier 5 crest. [8]
The following describes the amount of Champion Mastery points required to go from one tier to the next: [9]
To reach Tier | CP Required | Cumulative CP Required | Cumulative CP % |
---|---|---|---|
1 | 0 | 0 | 0 |
2 | 1800 | 1800 | 8 |
3 | 4200 | 6000 | 28 |
4 | 6600 | 12600 | 58 |
5 | 9000 | 21600 | 100 |
Niveles 6 y 7
Once reaching level 5, as noted above, champion points can still be earned but will not continue to advance mastery level. Instead, levels 6 and 7 are earned through Hextech Crafting.
Upon reaching level 5 with a champion, that champion becomes eligible to earn Mastery tokens. These tokens can only be earned on Summoner's Rift normal and ranked games. Receiving a grade of S- or higher at level 5 earns a Mastery 6 Token, and receiving a grade of S or S+ at level 6 earns a Mastery 7 Token. Leveling up a champion requires combining the following:
- Level 6: Two Mastery 6 Tokens and 500 blue essence
- Level 7: Three Mastery 7 Tokens and 600 blue essence
In both instances, the blue essence can be replaced with a champion shard or champion permanent of that champion.
Recompensas
There are 5 ranks of Champion Mastery currently obtainable. You will earn the following crests and their associated rewards as you accumulate Champion Mastery points:
Títulos
Para cada nivel existe un título específico según el rol que juegues, que podrás ver en tu perfil. Abajo te mostramos los títulos relacionados con cada rol.
Development
Rollout
Riot is kicking off the rollout with a PBE stint from 3/11. If all goes well, a couple of weeks later they will then launch a beta in a single region, focusing on Summoner’s Rift normal queues to make sure the feature’s stable for expanded use. Riot will read through player feedback and keep them updated with their progress.
Eligibility
All summoners who’ve hit level five or higher will be eligible for Mastery points. However, at launch, it’ll only support normal games on Summoner’s Rift (Blind Pick, Draft, Teambuilder). [10] The applicability of the system towards Co-op vs. AI, ARAM and Dominion has yet to be determined. [11] Summoner’s Rift Ranked queues will be supported at a later date.
El Futuro
Esto no es más que el principio de la Maestría de Campeones. A medida que el sistema vaya progresando, ¡Riot desbloqueará nuevos grados y recompensas!
Notes
- Champion Mastery Guide by Riot Support
- Free to play champions can be levelled up to Tier 4. After that, they will stop accruing points until the champion is unlocked. [12]
- Mastery points do not decay.[13]
- Progress will not be reset in the event of a champion rework. [14]
- Visibility of Champion Mastery to other players: [15]
- Profile Page:
- Top three champions
- 8 champions in progress
- Mastery Score: Total of Mastery Tiers unlocked
- Loading Screen:
- Mastery Badges: These will appear in all queues but are only visible to your allies. [16]
- In-Game:
- Kill Announcement Badges: These will only appear for allies.
- In-Game Emote: These will be visible to all players, should you choose to perform the emote.
- Profile Page:
FAQs
¿Recibiré crédito de EXP por el tiempo que ya he jugado con un campeón? Por el momento, no tenemos planes de hacer esto. Como se trata de un sistema nuevo, queremos que los jugadores sientan cómo van avanzando (¡y ganen recompensas!) según lo bien que jueguen y los campeones con quienes decidan jugar.
¿En qué consiste el sistema de evaluación? ¿Qué usan para calcularlo? Está basado en el campeón y el rol que acabes de jugar en una partida. Por ejemplo, evaluamos de manera distinta a Annie jugando de central que jugando de soporte. Tomamos una serie de métricas de rendimiento con las que comparamos cómo te fue en la partida, en relación con todos los otros jugadores de tu región que han jugado con la misma combinación de campeón y rol. Todo esto se basa en un porcentaje, así que si logras un puntaje muy alto significa que tu desempeño está en el tope de x% de jugadores con ese campeón y en esa posición. La evaluación en sí determina los puntos ganados.
¿Cuántas partidas necesito jugar para comenzar a subir de nivel? Esperamos que a cada jugador le tome de 15 a 30 partidas en los primeros niveles disponibles (del 1 al 5). Vamos a desbloquear más niveles en un futuro.
¿Va a ser la clásica mecánica de estar jugando rutinariamente para desbloquear objetivos? El sistema se basa en el rendimiento. Entre más rápido domines a un campeón, más rápido irás avanzando. Al mismo tiempo, queremos que sea lo bastante accesible como para que todos los jugadores tengan la sensación de que están progresando adecuadamente. Estamos afinando el sistema para que puedas subir de nivel el tipo de campeones que realmente te gusta jugar más y recibas una evaluación correcta que te permita tener una idea clara de tu desempeño en cada partida. Los topes de nivel se han puesto intencionalmente bajos para cada campeón con el propósito de evitar la sensación de jugar rutinariamente por un objetivo.
¿Se puede bajar de nivel? No tenemos contempladas por el momento pérdidas de nivel ni progresivas ni puntuales.
¿Qué otro tipo de recompensas se tienen planeadas de cara al futuro? Antes de trazar planes a futuro, queremos ver si la gente disfruta usar este sistema y qué les gusta de él. Nos interesa recibir sus comentarios.
¿Habrá aspectos como recompensa en algún momento? No es algo que tengamos previsto por ahora, pero estamos explorando algunas otras ideas de recompensas únicas que creemos les van a gustar.
¿Funcionará en Dominion y ARAM? ¿Funcionará en el futuro? De momento lo estamos limitando a la Grieta.
¿Puede ver el equipo enemigo los emblemas durante la partida o en la pantalla de carga? No en un principio, pero es algo que podría cambiar en el futuro.
¿Podrán los otros jugadores ver mi evaluación al final de la partida? No. Estas evaluaciones son solo para ti y no son algo que los otros jugadores puedan ver. Tampoco estarán disponibles para sitios de terceros.
¿El sistema tendrá en cuenta a los jugadores que se queden inactivos? Podemos confirmarlo: la inactividad durante la partida se castigará con una mala evaluación.
Trivia
- Champion Mastery rewards will not be awarded retroactively. [17]
- Grado 6 (Diamante Magenta) y Grado 7 (Hexagono Cyan) ya aparecen en los archivos. Sin embargo, todavía no están activados. Por ahora, el grado más alto es el Grado 5 (Triángulo Rojo)
- The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6. It's only visible to your team. [18]
References
- REDIRECCIÓN Plantilla:Listaref
- ↑ How you're graded
- ↑ Visibility of Grades [1, 2]
- ↑ Opt-in Grades
- ↑ Grades =/= MMR
- ↑ Grades shouldn't be abusable
- ↑ Grade metrics will not be revealed to the player base
- ↑ 15-30 games
- ↑ Earning points beyond the maximum tier
- ↑ CP requirements for reaching the next tier
- ↑ Champion Mastery initially launches in Summoner's Rift
- ↑ Activation on Co-op vs. AI, ARAM and Dominion uncertain
- ↑ Interaction with free to play champions
- ↑ Champion Mastery cannot be lost
- ↑ Reworks do not influence Champion Mastery.
- ↑ Visibility to other players
- ↑ Loading Screen Badge & Ingame Emote visible in all queues
- ↑ Previous games will not count.
- ↑ Emote only visible to allies