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Damage modifiers refer to the buffs or debuffs to a unit that causes it to deal or receive increased or decreased damage. These are percentage values. They don't add extra flat damage but modify all damage normally done. These buffs or debuffs are only received by champion abilities, neutral buffs, on-hit effects from items and masteries.

Damage dealt modifier

These are buffs that allow the champion that has them to deal increased or decreased magic or physical damage from autoattacks, abilities, item's actives and Ignite.png Ignite. The raw value from the attack or ability is increased or decreased by the modifier and then applied to the target.

All damage dealt modifiers stack multiplicatively. Since multiplication is commutative, the order is irrelevant. So if Talon Talon uses an autoattack on a CC'd champion just after using a maxed Champion.png Cutthroat on it, while affected by Champion.png Zaun-Touched Bolt Augmenter de Urgot Urgot, his autoattack's damage will be modified by 107.525% (110% × 115% × 85%).

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Champion.png Hextech Shrapnel Shells de Corki Corki grants his basic attacks additional 10% true damage.
  • Champion.png Certain Death de Pantheon Pantheon grants Champion.png Spear Shot 50% additional damage to targets below 15% health.
  • Champion.png Diplomatic Immunity de Poppy Poppy allows her to focus intensely on one single target for 6 / 7 / 8 seconds to deal 20% / 30% / 40% increasing her damage to it from all sources.
  • Champion.png Wind Slash de Riven Riven deals 2.66% increased damage for each 1% health the targets are missing (maximizing at ~200% increased damage when targets are at 25% health or less).
  • Champion.png Backstab de Shaco Shaco allows him to deal 20% increased damage when striking a unit from behind with his autoattacks or abilities.
  • Champion.png Hymn of Valor de Sona Sona grants her Champion.png Power Chord 100% additional damage.
  • Champion.png Torment de Swain Swain afflicts his target, dealing damage to them over time and causing Swain to deal 8% / 11% / 14% / 17% / 20% increased damage to it for 4 seconds from all damage sources.
  • Champion.png Dark Sphere de Syndra Syndra deals 15% increase damage against champions when at maximum rank.
  • Champion.png Cutthroat de Talon Talon allows him to blink to his target and deal 3% / 6% / 9% / 12% / 15% increased damage to it for the next 3 seconds.
  • Champion.png Mercy de Talon Talon allows his autoattacks to deal 10% increased damage if his target is slowed, stunned, immobilized or suppressed.
  • Champion.png Tumble de Vayne Vayne grants her next attack 10% / 20% / 30% / 40% / 50% increased damage.
  • Champion.png Frenzy de Volibear Volibear deals 1% increased damage for each 1% health the target is missing.
  • Champion.png Unholy Covenant de Yorick Yorick grants him 5% increased basic attack damage for each ghoul currently summoned.
  • Champion.png Spinning Axe de Draven Draven grants his next attack 30% / 45% / 60% / 75% / 80% bonus damage.

Masteries

  • Havoc mastery s3.png Havoc increases your champion's physical and magical damage by 0.67% / 1.33% / 2%.
  • Executioner mastery s3.png Executioner increases your champion's physical and magical damage by 5% to enemies under 50% of their max health.

Decreasing damage dealt

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Summoner Spell

  • Exhaust.png Exhaust reduces damage dealt by 50% for 2.5 seconds.

Damage received modifier

These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities, item's actives and Ignite.png Ignite. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health.

Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage.

Damage reduction from armor and magic resistance and from any other sources stack multiplicatively.

Increasing damage received

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities

  • Champion.png Hemoplague de Vladimir Vladimir affects all targets hit to receive 12% increased damage from all sources for the next 5 seconds.

Items

  • [[File:{{{Deathfire Grasp}}} item.png|20px|alt=|Deathfire Grasp|link=Deathfire Grasp]] Deathfire Grasp causes the target to recieve a debuff which amplifies all magic damage that champion takes by 20% for 4 seconds.

Decreasing damage received

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Champion.png Unbreakable Will de Alistar Alistar grants him 50% / 60% / 70% damage reduction for 7 seconds.
  • Champion.png Idol Of Durand de Galio Galio grants him 50% damage reduction while channeling for up to 2 seconds.
  • Champion.png Courage de Garen Garen places a defensive shield on himself, decreasing all damage taken by a 30% for 2 / 3 / 4 / 5 / 6 seconds.
  • Champion.png Drunken Rage de Gragas Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second and then receives 10% / 12% / 14% / 16% / 18% reduced damage for 3 seconds.
  • Champion.png Void Stone de Kassadin Kassadin reduces all magic damage taken by 15%.
  • Shunpo.png Shunpo de Katarina Katarina to grant her 15% damage reduction for 1.5 seconds after blinking.
  • Champion.png Evolved Active Camouflage de Kha'Zix Kha'Zix takes 50% reduced damage while in stealth.
  • Champion.png Vengeful Maelstrom de Maokai Maokai creates a great vortex of natural energy on a nearby area reducing non-tower damage done to allied champions in the area by 20% until toggled off.
  • Champion.png Meditate de Master Yi Master Yi grants him 50/55/60/65/70% damage reduction up to 4 seconds while channeling.
  • Champion.png Valiant Fighter de Poppy Poppy reduces all damage that exceeds 10% of her current health by 50%.
  • Champion.png Shadow Dash de Shen Shen reduces all physical damage by 50% from taunted enemies.
  • Champion.png Unholy Covenant de Yorick Yorick grants him 5% damage reduction for each ghoul currently summoned.

Items

  • [[File:{{{Ninja Tabi}}} item.png|20px|alt=|Ninja Tabi|link=Ninja Tabi]] Ninja Tabi grants the wearer 10% physical damage reduction from basic attacks.
  • [[File:{{{Odyn's Veil}}} item.png|20px|alt=|Odyn's Veil|link=Odyn's Veil]] Odyn's Veil grants the wearer 10% reduced magic damage.

Masteries

Damage immunity

There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a few seconds.

Champions

  • Champion.png Intervention de Kayle Kayle grants the target ally champion damage immunity for 2 / 2.5 / 3 seconds.
  • Champion.png Diplomatic Immunity de Poppy Poppy grants her complete immunity from all sources except from her target for 6 / 7 / 8 seconds.

Items

  • [[File:{{{Zhonya's Hourglass}}} item.png|20px|alt=|Zhonya's Hourglass|link=Zhonya's Hourglass]] Zhonya's Hourglass grants the user damage immunity for 2 seconds.

Flat Damage Reduction

Several champions have abilities that reduce damage by a flat amount. Flat damage reduction is factored in after armor or magic resistance(verify? Sion's page disagrees). This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, Champion.png Malefic Visions de Malzahar Malzahar ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8.

Flat damage reduction does not work against true damage.

Champions

  • Champion.png Tantrum de Amumu Amumu provides 2 / 4 / 6 / 8 / 10 physical flat damage reduction.
  • Champion.png Nimble Fighter de Fizz Fizz provides 4 - 14 (basado en el nivel) flat damage reduction against auto-attacks.
  • Champion.png Feel No Pain de Sion Sion provides a 40% chance to ignore 30 / 40 / 50 flat damage against auto-attacks.

Items

  • [[File:{{{Doran's Shield}}} item.png|20px|alt=|Doran's Shield|link=Doran's Shield]] Doran's Shield blocks 8 damage from champion basic attacks.
  • [[File:{{{Hunter's Machete}}} item.png|20px|alt=|Hunter's Machete|link=Hunter's Machete]] Hunter's Machete provides 5 flat damage reduction against monsters.

Masteries

  • Block mastery s3.png Block reduces damage taken from champions' basic attacks by 3.
  • Tough Skin mastery s3.png Tough Skin reduces damage taken from monsters by 1 / 2.
  • Unyielding mastery s3.png Unyielding reduces damage taken from champions by 1 / 2.

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