"¡Es una pieza de museo!"
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Este artículo está marcado para ser traducido. |
Una runa es una mejora que el Invocador provee a sus campeones antes de una partida en un Campo de la Justicia para comenzar con aumentos en las estadísticas de los mismos.
Las runas se pueden comprar únicamente en la Tienda de Riot con Puntos de Influencia. No se pueden comprar con Puntos Riot. Cada runa otorga un pequeño empujón en alguna categoría específica, que se acumularán con las de otras para dar bonificaciones mayores.
Glifos, marcas, y sellos se acumulan hasta 9 para incrementar los efectos, y las quintaesencias se acumulan hasta 3.
Comprar la máxima cantidad de runas útiles de cada tipo de grado 3 (9 de cada glifo, marc y sello, y 3 de cada quintaesencia) costaría 397,620 .
Tipos[]
Hay cuatros tipos de runas, con tres niveles cada uno, un invocador puede usar:
- Marcas: Ofensivas.
- Sellos: Defensivas.
- Glifos: Mágicas.
- Quintaesencias: Utilidad.
También es importante destacar que algunas runas son llamadas "Primarias", mientras que otras son llamadas "Secundarias" y proveen un bonus menor. Según el efecto que posea una runa, será una Marca, Sello o Glifo Primario, ese mismo atributo será Secundario para los otros dos tipos de runas. Entonces, cada efecto tiene un tipo de runa primario y dos tipos secundarios. El aura que rodea una runa denota cuál es el tipo de runa especializada en su atributo. Por ejemplo, las runas de poder de habilidad poseen un aura azul porque el Glifo es del tipo de runa que se especializa en poder de habilidad.
Marcas Primarias[]
- Penetración de Armadura (+1.28)
- Daño de Ataque (+0.95)
- Velocidad de Ataque (+1.7%)
- Probabilidad de Golpe Crítico (+0.93%)
- Daño Crítico (+2.23%)
- Penetración Híbrida (+0.9 Penetración de Armadura / +0.61 Penetración de Magia)
- Penetración de Magia (+0.87)
- Daño de Ataque Progresivo (+0.13 Daño de Ataque por nivel, +2.43 a nivel 18)
Sellos Primarios[]
- Armadura (+1.00)
- Regeneración de Energía (+0.63 Regen. de Energía / 5 s)
- Vida (+8.00)
- Regeneración de Vida (+0.56 Regen. de Vida / 5 s)
- Regeneración de Maná (+0.41 Regen. de Maná / 5 s)
- Porcentaje de Vida (+0.5%)
- Armadura Progresiva (+0.16 Armadura por nivel, +3.00 a nivel 18)
- Regeneración Progresiva de Energía (+0.064 Regeneración de Energía / 5 s por nivel, +1.15 a nivel 18)
- Vida Progresiva (+1.33 Vida por nivel, +24.00 a nivel 18)
- Regeneración Progresiva de Vida (+0.11 Regen. de Vida / 5 s por nivel, +1.98 a nivel 18)
- Regeneración Progresiva de Maná (+0.065 Regen. de Maná / 5 s por nivel, +1.17 a nivel 18)
Glifos Primarios[]
- Poder de Habilidad (+1.19)
- Reducción de Enfriamiento (+0.83%)
- Energía (+2.2)
- Maná (+11.25)
- Resistencia Mágica (+1.34)
- Poder de Habilidad Progresivo (+0.17 Poder de Habilidad por nivel, +3.06 a nivel 18)
- Reducción Progresiva de Enfriamiento (+0.09% Reducción de Enfriamiento por nivel, +1.67% a nivel 18)
- Energía Progresiva (+0.161 Energía por nivel, +2.89 a nivel 18)
- Maná Progresiva (+1.42 Maná por nivel, +25.56 a nivel 18)
- Resistencia Mágica Progresiva (+0.17 Resistencia Mágica por nivel, +3.00 a nivel 18)
Quintaesencias[]
Todas las Quintaesencias tienen el máximo efecto posible, y los siguientes sólo están disponibles como Quintaesencias:
- Experiencia (+2%)
- Robo de Vida (+1.5%)
- Velocidad de Movimiento (+1.5%)
- Revivir (-5% Tiempo Muerto)
- Vampirismo de Hechizo (+2%)
Aunque las Quintaesencias posean el máximo efecto posible, sólo puedes tener tres en lugar de nueve, esto significa que una Quintaesencia debe equivaler a tres o más runas para calificar como un Quintaesencia Primaria. Las siguientes Quintaesencias poseen un efecto igual o mayor a tres runas primarias:
Tiers[]
El nivel de un runa representa su poder relativo (i.e. the extent of the bonuses it offers), y es visible en the top-left of the pop-up when mousing over it.
- Nivel 1 o "Runa menor": Estas runas son oscuras y descoloridas con visibles iconos y dibujos excepto por las quintaesencias, que son simplemente purpura.
- Tier 2: don't have prefixes, they are slightly brighter and are not tattered; Quintessences now have gold faces and purple backgrounds. Puedes adquirirlas comprandolas en la Tienda desde Nivel 10.
- Nivel 3 o "Gran runa mayor": runes are brightly lit; Quintessences are completely covered in gold. You can buy them starting at level 20.
It is important to note that you cannot buy a Tier 3 rune before you reach level 20, and that you can acquire random ones for less IP than buying them outright by using the Rune Combiner.
- Five "Lesser Seals of Mana Regeneration" cost 75 IP (5 × 15 IP), while one "Seal of Replenishment" costs 80. This equates to a saving of 5 IP.
- Likewise, a combined Tier 3 rune would cost 375 IP (25 × 15 = 5 × 75), cheaper than Tier 3 runes of costs from 410 to 2050 IP. This equates to a saving of 35 IP minimum and 1675 IP maximum.
- The cheapest Tier 3 rune costs 205. This equates to a 170 IP loss.
Keep in mind that combining 5 runes of one type will not guarantee you a better (Primary) rune of that same type. The Rune Combiner may also give you a Secondary Rune.
It is possible to combine runes to higher tiers and use them freely even if you are too low a level to buy them directly. However, it is not recommended, as most runes aren't that helpful (e.g. hybrid penetration runes, which are very specific, or secondary runes), thus the best long term strategy is to start buying them at level 20 and saving up Influence Points before then.
Uso[]
Los invocadores pueden usar una runa por cada nivel de poder en League of Legends y las guardan en un tomo llamado Libro de Runas. Antes de empezar el enfrentamiento, el invocador tiene permitido elegir una de hasta veinte configuraciones de runas diferentes que hayan establecido previamente en su Libro de Runas. Esto permite que el invocador tenga una rápida flexibilidad al elegir la configuración del Libro de Runas más adecuada para el campeón que elijan en cualquiera de los Campos de la justicia de Valoran.
Patch History[]
V4.5
- Greater Seals
- Armor reduced to 1 from 1.41.
- Scaling Armor increased to 3 (at level 18) from 2.7.
- Health increased to 8 from 5.35.
- Scaling Health increased to 24 (at level 18) from 19.44.
- Health Regeneration increased to .56 from .43.
- Greater Glyphs
- Scaling CDR increased to 1.67% (at level 18) from 1.11%.
- Scaling MR increased to 3 (at level 18) from 2.7.
- Mana Regen increased to .33 from .31.
- Scaling Mana Regen increased to 1.2 (at level 18) from 0.99.
- Greater Quintessences
- CDR increased to 2.5% from 1.67%.
- Scaling CDR increased to 5% (at level 18) from 2.5%.
- Attack Speed increased to 4.5% from 3.4%.
- Lifesteal reduced to 1.5% from 2%.
V3.04
- Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase).
- Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
- Lesser Mark of Armor Penetration:
- Armor Penetration reduced to 0.72 from 0.93.
- Mark of Armor Penetration:
- Armor Penetration reduced to 1 from 1.29.
- Greater Mark of Armor Penetration:
- Armor Penetration reduced to 1.28 from 1.66.
- Lesser Mark of Magic Penetration:
- Magic Penetration reduced to 0.49 from 0.53.
- Mark of Magic Penetration:
- Magic Penetration reduced to 0.68 from 0.74.
- Greater Mark of Magic Penetration:
- Magic Penetration reduced to 0.87 from 0.95.
- Lesser Glyph of Magic Penetration:
- Magic Penetration reduced to 0.35 from 0.38.
- Glyph of Magic Penetration:
- Magic Penetration reduced to 0.49 from 0.53.
- Greater Glyph of Magic Penetration:
- Magic Penetration reduced to 0.63 from 0.68.
- Lesser Quintessence of Armor Penetration:
- Armor Penetration reduced to 1.42 from 1.85.
- Quintessence of Armor Penetration:
- Armor Penetration reduced to 1.99 from 2.59.
- Greater Quintessence of Armor Penetration:
- Armor Penetration reduced to 2.56 from 3.33.
- Lesser Quintessence of Magic Penetration:
- Magic Penetration reduced to 1.11 from 1.21.
- Quintessence of Magic Penetration:
- Magic Penetration reduced to 1.56 from 1.69.
- Greater Quintessence of Magic Penetration:
- Magic Penetration reduced to 2.01 from 2.18.
- Lesser Mark of Hybrid Penetration:
- Armor Penetration reduced to 0.5 from 0.56.
- Magic Penetration increased to 0.34 from 0.32.
- Mark of Hybrid Penetration:
- Armor Penetration reduced to 0.7 from 0.74.
- Magic Penetration increased to 0.48 from 0.44.
- Greater Mark of Hybrid Penetration:
- Armor Penetration reduced to 0.9 from 1.
- Magic Penetration increased to 0.61 from 0.57.
- Lesser Quintessence of Hybrid Penetration:
- Armor Penetration reduced to 0.99 from 1.11.
- Magic Penetration increased to 0.77 from 0.72.
- Quintessence of Hybrid Penetration:
- Armor Penetration reduced to 1.39 from 1.55.
- Magic Penetration increased to 1.09 from 1.01.
- Greater Quintessence of Hybrid Penetration:
- Armor Penetration reduced to 1.79 from 2.
- Magic Penetration increased to 1.41 from 1.3.
- Added an indicator to show owned rune content when attempting to purchase a new rune in the store.
- Rune purchases past the usable limit will now be prevented.
V1.0.0.139 April 20, 2012 hotfix:
- Fixed a bug with Greater Quintessence of the Piercing Present to match Greater Quintessence of Insight.
- Marks:
- Warding: magic resistance reduced by 20%.
- Glyphs:
- Insight: magic penetration increased by 20%.
- Potency: ability power increased by 20%.
- Warding: magic resistance reduced by 10%.
- Quintessences:
- Insight: magic penetration increased by 15%.
- Warding: magic resistance reduced by 11.1%.
- Rune page cap increased to 20 pages from 10.
- Fixed a bug where some Energy runes were giving less energy than their tooltip stated.
- Fixed a bug where Greater Mark of Might's tooltip was incorrect.
- Clarity runes reduced in effectiveness by about 33%.
- Quintessence of Fortitude reduced in effectiveness by about 20%.
- Glyph of Acumen, Glyph of Sapience, and Seal of Lucidity increased in effectiveness by 10%.
- Seal of Meditation increased in effectiveness by 5%.
- Quintessence of the Headless Horseman armor penetration reduced to 3.08 from 3.62.
- Marks:
- Desolation: armor penetration reduced by 15%.
- Strength: attack damage increased by 200%.
- Might: attack damage per level increased by 35%.
- Glyphs:
- Strength: attack damage increased by 200%.
- Might: attack damage per level increased by 35%.
- Seals:
- Strength: attack damage increased by 200%.
- Might: attack damage per level increased by 35%.
- Quintessences:
- Desolation: armor penetration reduced by 15%.
V1.0.0.94(b):
- New Energy runes:
- Greater Seal of Meditation: +0.6 energy regen per 5 seconds.
- Greater Seal of Lucidity: +1.05 energy regen per 5 seconds at level 18.
- Greater Glyph of Acumen: +2 energy.
- Greater Glyph of Sapience: +2.64 Energy at level 18.
- Greater Quintessence of Meditation: +1.5 energy regen per 5 seconds.
- Greater Quintessence of Acumen: +4.9 energy.
- Runes can now be added and removed from the rune book by right-clicking.
- Fixed the PVP.net rune list to allow for larger quantities of runes to be displayed.
- Fixed a bug with renaming Runebook pages.
- The effectiveness of attack damage per level runes increased by 11.1%.
- The effectiveness of attack speed runes increased by 150%.
- The effectiveness of magic penetration runes increased by 13.6%.
- The effectiveness of flat health runes reduced by 17.6%.
- The effectiveness of armor per level runes reduced by 10%.
- The effectiveness of magic resist and magic resist per level runes reduced by 10%.
- Clarity seals of all tiers can now be obtained through the store and the combiner.
- New shop features:
- Buy Runes – buy individual runes with Influence Points.
V1.0.0.52:
- Summoner Runebooks have been significantly optimized and should perform much better.
- The effectiveness of ability power and ability power per level Marks increased.
- The effectiveness of mana per level Marks increased.
- The effectiveness of mana per level Seals and Glyphs reduced slightly.
- Mana regeneration per 5 and mana regeneration per 5 per level are now primary stats for Seals instead of Glyphs; stats have been adjusted accordingly.
- Magic penetration is now a primary stat for Marks instead of Glyphs; stats have been adjusted accordingly.
- Magic resistance and magic resistance per level are now primary stats for Glyphs instead of Seals; stats have been adjusted accordingly.
- The effectiveness of armor penetration runes reduced by 15%.
- The effectiveness of critical damage runes reduced by 10%.
- New rune tabs:
- Tabs for each rune type (Mark, Glyph, Seal, Quintessence).
- Each tab can be expanded or collapsed.
- Each rune now has the description of what it does on the right of the icon.
- Health rune values reduced by about 4%.
- The effectiveness of health regeneration per level runes reduced.
- The effectiveness of health and health per level runes reduced.
- The effectiveness of attack speed per level runes reduced.
- The effectiveness of ability power and ability power per level runes increased.
- Fixed crit modifier runes.
- New colored glow around runes as they are placed in the Rune Book or in the Rune Combiner.
- This glow is color coded on what type of stat the rune has.
- Example: You have a Glyph that gives critical chance. Crit is a primary stat for Marks. Therefore, this blue rune will have a red glow.
- Armor penetration runes improved.
- Attack speed runes improved.
- Critical damage runes improved.
- Cooldown reduction by level runes improved.
- Magic penetration runes improved.
- Health regeneration Quintessence effectiveness reduced.
- "Per level" Quintessences improved.
- The effectiveness of mana Marks and Seals reduced.
- Critical chance runes slightly improved.
- Increased the drop rate of attack speed, critical damage, and critical chance runes.
- Attack speed per level runes no longer drop.
- Critical damage per level runes no longer drop.
- Critical chance per level runes no longer drop.
- Health regeneration Marks no longer drop.
- Added death timer and experience tier 3 Quintessences.
- Increased drop rate on armor penetration and magic penetration runes.
- Increased drop rate on dodge runes.
- Reduced the effectiveness of health regeneration runes.
- Reduced the effectiveness of mana runes.
- Fixed a bug with crit modifier runes causing them to deal too much damage.
- Fixed a bug where you could manipulate the runes in your Rune Book while on the rune combiner page.
- Fixed a bug where users could get over the maximum amount of runes from the grab bag.
- Fixed several tooltips.
- Rebalanced rune stats: nerfed HP5/MP5 level 1 stats, rebalance armor and magic penetration.
- Removed armor penetration per level and magic penetration per level runes from the grab bag and combiner.
- Increased the effectiveness of flat armor penetration and magic penetration runes.
- Removed tier 1 and 2 gold per 10 runes from the grab bag and combiner.
- Changed tier 3 gold per 10 rune to tier 1 gold per 10.
- Fixed a rare bug causing errors with runes.
- Increased the overall value of runes by approximately 30%.
- New stat per level runes are now available.
V0.8.21.110:
- Fixed a memory leak in the rune combiner.
- Fixed a bug where multiples of the same rune would not stack.
- Fixed a bug that caused some accounts' Rune Books to lock up.
- Fixed some bugs where the stats on the Rune Page did not display or add correctly.
July 10, 2009 Patch:
- New Summoner Rune system.
Ver también[]
Plantilla:Runes